Genealogy of the Holy War and Thracia 776: Critical hits multiply the attack power before defense reduction by ×2.Ĭritical rate Main article: Critical rate.All games except Genealogy and Thracia: Critical hits multiply the damage dealt by ×3.In the NES duology and Game Boy Advance trilogy, critical hits only have one animation, while in the Jugdral and Tellius duologies they have two: one for non-lethal critical hits, and one for lethal critical hits. Additionally, in Radiant Dawn and, from New Mystery of the Emblem onwards, impending critical hits will be announced with a bright flash and distinct noise. For units wielding physical weapons these typically involve spinning one's weapon (or, for bow users, their arrows) around at high speed, while magical units typically wave their hands more than usual or summon additional magical runes surrounding them as they cast the spell. Certain items and skills, such as the Hoplon Guard and Fortune, completely block opposing units from ever executing critical hits.įrom Genealogy of the Holy War onward, critical hits are infamously typically associated with distinct animations, actions and flourishes performed by each class to clearly demonstrate that the hit they are about to inflict is a critical hit this effect previously existed solely for Marth and Alm in Shadow Dragon & the Blade of Light and Gaiden. Conversely, the player is occasionally offered ways to protect units from critical hits without relying on luck stats. While the crit stat on weapons is typically relatively low, some weapons feature a distinctly high crit stat and are specifically touted as giving their wielder a significant critical rate increase the most prominent of these is the recurring "killer weapons" line, including the Killing Edge, Killer Lance, Killer Axe and Killer Bow, all of which typically offer a high crit stat ranging between 20 and 30. Some classes, most prominently the Myrmidon class family, possess an in-built class bonus which awards a set increase to their critical hit rate at all times. Most games in the series feature a collection of classes and items which are intrinsically possessed of far higher critical hit chances than usual. In battles, this is subtracted from the opposing unit's dodge calculation, based on their luck, in order to generate a percentage chance of successfully activating and dealing a critical hit. Each unit has a critical hit rate which is calculated based on both their own skill stat and the crit value on the weapon they presently wield, in addition to other game-dependent factors such as skills or support bonuses. The Fire Emblem series use of critical hits is very much in line with this practice. The concept of critical hits is widespread in role-playing games in general, both computer and tabletop, and is generally intended to simulate the random chance of a warrior's attack hitting a vital weak point on their enemy such as an organ. 3 Items and skills affecting critical hit.
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